Soul Hunters
A downloadable game for Windows
Important announcement:
The game is still in development so expect more content dropping in the future as the game develops and we would appreciate every comment, feedback and support !
Brief:
Survive the Backrooms, where every bullet
counts and nightmares stalk you from the
dark corners of a twisted reality.
Game Lore:
You are a member of Async’s exploration unit, deep within the labyrinthine sprawl of the Backrooms. The mission was routine...until it wasn’t. Something went wrong. Something *redacted*. Now you're off-course, alone.
Your comms have gone dark. But through sheer will and by perhaps something else you've found refuge in the Mandela Room, whispered to be the safest known point in this dimensionless maze.
Then, a crackle. The radio comes back to life.
But the signal you’re receiving?
It might not be what you were hoping for.
Development:
This project was made as a part of G2M's 1 year Diploma course final project.
Start date: 9/9/24.
End date of alpha demo: 30/6/25.
Current build: version : v0.03.
Do follow us to see the journey and growth of the game !
System Requirements:
Minimum Requirement:
OS: Windows® 10 64-bit
Processor: Intel® Core™ i5-10500H or AMD equivalent (4+ cores recommended)
Memory: 8 GB RAM
Graphics: NVIDIA GTX 1650 Max-Q (4 GB VRAM) or equivalent
DirectX: Version 11
Storage: 500 MB available space
Download Size: ~350 MB (.rar compressed)
Additional Notes: Integrated GPUs and systems with less than 8 GB RAM or outdated DirectX versions may experience crashes or may not run the game at all. Shader Model 5.0 support is required.
Recommended Requirements:
OS: Windows® 10 or higher (64-bit)
Processor: AMD Ryzen™ 7 3750H or Intel® Core™ i7 equivalent
Memory: 16 GB RAM
Graphics: NVIDIA GTX 1660 or higher
DirectX: Version 11 or later
Storage: 500 MB available space
Additional Notes: For the best visual experience, a GPU with full post-processing support is recommended. Some effects such as the fish-eye lens may not render properly on older cards like GTX 1030.
Credits:
Deeksha Mudgal : Team Leader and founder, Lead Programmer.
Yaksha Malagatti : Lead Gameplay Designer, Project Manager, UI and Sound designer, Voice Acting(VA) .
Jonah Salbirong K Marak: Lead Level Designer, Technical Designer and Assistant Project Manager.
Mukund Bharadwaj :3D artist, Environment and Game Assets
Aryan Singh: 3D Artist, Environment and Game Assets
Ayush Bagde : Game Designer, Gameplay and UI Programmer
Saurav Samui : Lighting Artist & Environment Artist
Special mentions :
Abbay Patel : Game programming associate
Shubanker : Sound Designer
Satya Swaroop Devarapalli : G2M Project Manager
Abhimit Mishra : G2M Project Manager
Rahul Sehgal : G2M Game Design Mentor
| Status | In development |
| Platforms | Windows |
| Authors | Soul Hunters, deekshamudgal1495 |
| Genre | Shooter |
| Tags | 3D, Backrooms, Horror, Singleplayer |
| Content | No generative AI was used |





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